The entertainment platform.
HeyRuby.tv
A place for audiences to discover and watch microdramas, short-form series, films and emerging formats.
INVESTORS
HeyRuby is building a new kind of entertainment company for a world where video can be created by anyone, personalized by AI, distributed globally, and watched on virtually any screen.
We believe the amount of video being created over the next decade will increase dramatically.
The challenge will no longer simply be:
“Can this be made?”
It will increasingly become:
“What should I watch?”
That is the opportunity HeyRuby is being built around.
0113
HeyRuby is building a multi-device entertainment network designed around short-form, mobile-first storytelling.
Today, HeyRuby is expanding across:
Our roadmap continues toward:
We believe entertainment should follow the viewer, rather than forcing the viewer to adapt to a particular screen.
A story may begin on a phone during a five-minute break, continue on a watch while waiting in line, and finish later on a television.
The account, wallet, recommendations, subscriptions and entertainment experience travel with the viewer.
0213
Generative AI is rapidly reducing the cost and complexity of professional video production.
What once required cameras, actors, locations, sets, crews, editors and substantial financing can increasingly be created by small teams and eventually individuals.
This is potentially one of the largest expansions of creative capacity in the history of entertainment.
HeyRuby is being built for that world.
We support independent creators today and intend to expand over time into recognizable professional and licensed intellectual property.
Our goal is to create an ecosystem where:
And the network grows.
0313
Most companies in this emerging market are focused on one side of the equation.
Some provide AI tools that help people create video.
Others distribute entertainment.
HeyRuby is building both.
The entertainment platform.
A place for audiences to discover and watch microdramas, short-form series, films and emerging formats.
The creation platform.
AI-powered tools designed to help creators develop and produce professional video without requiring traditional production infrastructure.
This creates an important feedback loop.
Creation fuels distribution.
Distribution creates demand for more creation.
And eventually, viewing behavior can help inform the next generation of creative tools.
0413
The AI model landscape is evolving extraordinarily quickly.
We do not believe success requires betting the company on a single foundation model.
Instead, HeyRuby is being designed to intelligently use the best available technology for each creative task.
As underlying models improve, our capabilities improve.
As generation costs fall, the potential amount of content increases.
That makes the layer above the models increasingly important:
0513
Our long-term opportunity is not simply to accumulate content.
It is to create a self-reinforcing entertainment ecosystem.
Then the cycle repeats.
0613
We believe creators should participate meaningfully in the success of their work.
HeyRuby currently offers:
70%
of revenue to non-exclusive creators
80%
of revenue to exclusive creators
100%
of viewer tips to creators
We believe aligning our economics with creators gives HeyRuby an important strategic advantage.
If creators succeed, HeyRuby succeeds.
Rather than competing with creators for as much of the economics as possible, we want the most talented creators in the world to have a reason to bring their work to us.
0713
A growing challenge for entertainment startups is dependence on paid customer acquisition through a small number of dominant social platforms.
We do not intend to build HeyRuby around permanently renting our audience.
Paid acquisition can be valuable when the economics work.
But our long-term strategy is broader.
The goal is simple:
Build direct relationships with viewers rather than permanently purchasing access to them.
Social networks can become roads into HeyRuby.
They do not need to own the destination.
0813
For decades, professional video was expensive and difficult to produce.
That created scarcity around production.
Generative AI is changing that equation.
If producing high-quality content becomes dramatically easier, the new scarcity becomes:
Attention.
We believe those questions become increasingly important as the cost of creation approaches zero.
0913
We do not see HeyRuby as simply:
We are building something at the intersection of all four.
CreationDistributionAIAudienceIP
Creation + Distribution + AI + Audience + IP
The long-term opportunity is an entertainment network capable of helping create content, distributing that content globally, learning what audiences respond to, and bringing the experience to virtually every screen.
1013
HeyRuby is being built by Real Games, Inc., founded by technology entrepreneur and game industry veteran David Perry.
David previously founded Shiny Entertainment, creator of games including Earthworm Jim, and later founded cloud gaming company Gaikai.
Gaikai developed breakthrough streaming technology that allowed high-end video games to be streamed remotely over the Internet.
Sony Computer Entertainment acquired Gaikai for approximately $380 million, and its technology became part of Sony's broader cloud gaming strategy.
Streaming technology is therefore not the experiment behind HeyRuby.
It is part of the foundation.
The opportunity we are pursuing now is different:
What happens when AI dramatically increases the amount of entertainment the world can create?
1113
Several major technology curves are converging at once.
Production quality is rising while costs continue to fall.
Phones have become one of the world's primary entertainment screens.
Short episodic storytelling is proving that audiences are willing to consume professionally structured narratives in minutes rather than hours.
People who could never previously produce professional entertainment will increasingly be able to do so.
Entertainment is moving beyond television and even beyond the phone.
HeyRuby is being built at the intersection of these changes.
1213
We believe the future entertainment network could understand:
And eventually even help create entertainment specifically suited to those circumstances.
A five-minute wait may call for one experience.
A forty-minute commute another.
A television at home another.
The entertainment adapts.
The viewer remains the constant.
That is what we mean when we say:
Entertainment that follows you.
1313
Real Games, Inc. is currently building HeyRuby and evaluating relationships with strategic and financial investors who understand the scale of the opportunity created by AI-driven entertainment.
We are particularly interested in investors with experience in:
If you believe the next major entertainment company may be built differently from the last generation, we would be happy to start a conversation.
Investor Relations
Real Games, Inc.
The information on this page is provided for general informational purposes only and does not constitute an offer to sell, or a solicitation of an offer to purchase, any securities. Any offering of securities by Real Games, Inc. will be made only through appropriate offering documentation and in accordance with applicable securities laws.